Meet The Team
Director
William Freeman
Hi there, I’m Will Freeman! I came down from Alaska looking for an opportunity to develop games for a living and got exceptionally lucky by meeting this team! I’m a computer scientist by trade, though I’ve been honing my skills as an artist to tackle any challenge the development pipeline throws my way. Outside of gaming, my hobbies include hiking, designing characters, composing music, and watching an admittedly grotesque amount of YouTube videos. I’m indebted to the team’s enthusiasm and dedication–it’s genuinely incredible how much we were able to accomplish in our short development timeframe!
Producer, Level Designer
Keifer Maples
I am a Division of Games major with an emphasis in Game Production and Design here at the University. I've been passionate about playing and creating video games since I was 11 years old when I received my first gaming console, the Nintendo Wii. I first learned about the Games program during my senior year in high school and was thrilled to have the opportunity to pursue a bachelor's degree in Games. It has been several years since then, and I am now in my senior year here at the University, with several video games published, both independently and in collaboration with others. Throughout my journey in the Games program, my aspirations have evolved. Rather than creating video games, I am now focused on enhancing players' experiences by developing larger and more immersive simulators, such as golf sims, racing sims, skiing sims, and more. After I graduate, I will be taking over my dad's company, specializing in high-end AV systems for residential and commercial properties. Through this connection, I hope to turn my dreams into reality by installing these gaming simulators in people's homes and businesses. During my time in college, I've had an incredible experience and have had the opportunity to meet wonderful people. I have thoroughly enjoyed learning and refining my skills for the future. While my schedule is consistently busy with classes and homework, being a Games major has been an invaluable experience.
Producer, Engineer, Marketing
Nicole Sundberg
Hi there! I am a student from Hawaii studying at the University of Utah. I am majoring in Computer Science, Computer Engineering, and Games while also pursuing a master's degree in Computer Science. I currently work for the Kahlert School of Computing as a teaching assistant. I enjoy teaching and helping early undergraduate students to feel more confident in their studies and abilities. I am also a member of Tau Beta Pi and Eta Kappa Nu.
I am interested in a variety of hobbies including creating and playing video games, working on electronics projects, and making or playing music. I take great joy in my studies and am excited to continue learning at the University of Utah. In my free time, you could find me excitedly talking about video games, music, or books that I have recently discovered.
Engineer
Cory Theel
I was born and grew up in Southern California, about an hour north of San Diego. Throughout high school I focused mainly on playing trumpet and academics, but always left myself time for gaming. I like racing games, shooters, and party games! At the end of spring I will graduate with a B.S. in Computer Science with an emphasis in game design. Feel free to email me @ carolus.theel@gmail.com
Engineer
Raynard Christian
Hi, my name is Raynard Christian, but people just call me Ray. I’m a video game developer and programmer from Indonesia. I will be graduating from the University of Utah in Spring 2024 with a Bachelor’s degree in Computer Science with an Entertainment Arts and Engineering emphasis.
Engineer
Jono Jenkens
Jono Jenkens, Engineer, More dubs than Michael
Engineer
Raine Burkett
That one person who starts projects and will sometimes even finish one! I love making things, anything that could conceivably be described as causing a thing to exist where one didn't already. I particularly enjoy software and game design, but I also draw on the side occasionally.
3D Art
Paulina Larkin
Heyo I’m Paulina and I worked as a 3D prop artist for Trash Pandamonium. I enjoy playing the guitar, art, and video games!
3D Art
Yichen Lin
Yichen Lin, a 3D artist, a gamer and a Japanese animate lover. Love Monster Hunter Rise and Pokemon!!
3D Art, Design
Marcus Worthen
Marcus Worthen, Modeler, makes weird art in any medium.
Technical Art
Brayan Fernandez
Brayan Fernandez VFX Artist/Tech Artist , Game Art Enthusiast and dedicated to crafting Games
VFX, 3D Art
Pedro Ramirez Galvan
Pedro Ramirez Galan, 3D Artist.
You'll usually find me with a trusty mouse in one hand and a cup of coffee in the other. When I'm not lost in the world of pixels and polygons, you might catch me listening to music or talking about video games.
VFX, 3D Art
Jinghan Lu
My interest in game design comes from its unique artistic charm, rich creative space, profound theoretical system and important impact on society. Through study and practice at the undergraduate level, I have a deeper understanding and love for this field. I look forward to learning and exploring game design more deeply at the graduate level to lay a solid foundation for my career.
SFX, Design, Engineer
Andrew Huang
Andrew He Huang, sound designer and user researcher, dubs over subs (don't @ me)
In all seriousness, I am a graduate from the University of Utah's Division of Games program, and I specialize in audio, though I also have experience with design and programming. Additionally, I have a passion for music as a singer, composer, and a player of several instruments. I'm also a huge fan of party games, which made Trash Pandamonium an absolute blast to work on!
Level Design, Design
Yu-Tung Yu
My name is YuTung Yu and I am a designer. I am most interested in game design and level design, and I have a basic knowledge of 3D modeling, audio design and digital painting. I am also familiar with how to use Photoshop, Maya, Unreal Engine, Zbrush, Microsoft Office and production techniques.
Level Design, UI Engineer
Logan Jannick
My name is Logan Jannick, Im very interested and passionate about level design and user experiences within games. I’ve been working on and developing games since highschool, attending a local community college to study games and begin working with all the tools involved. For Trash Pandamonium I serve as the lead UI engineer and a level designer. I will be graduating from the University of Utah’s games program may of 2024. I would consider myself a very technical person and hard working, while also weaving creative elements and interests of mine in the work I’m doing. Please feel free to reach out to me at Loganjannick@gmail.com
Environment, 3D Art
Siyu Liu
Siyu Liu, 3D art. Favorite games are Sekiro Shadow die twice and Devil May Cry. I prefer to use UE and Blender in my daily work and I am interested in environmental art, VFX and stylized materials/modeling.
Texturing, 3D Art, Marketing
William Telford
Aspiring technical artist with experience in 3D modeling, texturing, rigging, animating, and rendering.
Texturing, Animation, Design, 3D Art
Stephen Hansen
Stephen Hansen, 3D modeling, animation, texturing, and game enthusiast. Big fan of music festivals, spin-biking, and getting out in nature. Website: https://www.stephenh-gamedevportfolio.com/ Art Station: https://www.artstation.com/shans252
Texturing, 2D and 3D Art
Jiayang Xu
I am an artist specialize in crafting immersive environments, textures, and simple yet impactful VFX, aiming to bring unparalleled depth to the gaming experience. my web link: jiayangxu.com
Teaching Assistant
MJ
It has been a pleasure to be Trash Pandamonium's Teaching Assistant, this team has done and learned so much over the course of this games development cycle and I cannot be more proud of what they have accomplished. A little bit about me: I am a Graduating Master Student of the Division of Games program, Class of 2024, with a Emphasis in Production. I have had 2+ years of Professional Experience working at places such as Counterplay Games and Liquid Development; where I have learned a plethora of knowledge that I have been sharing to my fellow peers. My aspiration is to one day be a Game Producer for a game title at insomniac games. Link to Personal Website: https://mjswork.space/ Link to LinkedIn: https://www.linkedin.com/in/mj-g/